
Often, you will be spawned at the beginning of the game and without items. Press respawn, and here, too, in different ways. So, you died, Congratulations, and god forbid, if you followed the steps below (Scattered the cards), and died near the spawn. I remembered, do not save in the center of the room, because there is a chance to screw everything up, because the doctor likes to teleport ( A type, he teleported and disappeared, but it can grab you and then instant death)NS Boot bad topics, that you can get rid of them only by reloading, because you will constantly be hammered by non-existent problems.Īnd that, do not save with equipped items, because there is a chance of constipation passing in the form of permanent debuffs when loading. The first one is bad, that you don’t have enough stamina, because of what you can't run far, but you have a buff against the doctor. Specific implies debuffs from a ring and an amulet. Therefore, in order not to catch such galyunas, there are two options: Specific and bootable. I'll start with, that at the beginning of the game it is generally not desirable to die, since when loading from save, there is a chance that a debuff may be imposed on you (Maybe a few, maybe nothing). Let's analyze these two aspects separately. The thing is, that once again saving is not worth touching and reloading, because it may happen like this, that the save game stalled at the moment, where on boot you just die with no chance, and in the description anything will be written, death from SCP-427 to MTF (who didn't even come lol). There are two types of respawn (If of course you have chosen coop): Saving and Menu.

SCP-1123: In fact, I have to take it to scrap somewhere, so I'll tell you right here – useless, either kills on the spot. You can find it by the melody(SCP-012) either lizards (between containers).

Severed hand: so the item you need in one place, but useful topics, which saves time. We pump through the clock(SCP-917) на Very Fine.įirst aid kit: maybe what, better to have in stock, if you are wrapped up. S-Nav Ultimate: important thing, because it helps not to get lost. I bet on Fine, and we get the medallion(SCP-427) (Then I will explain why you need it).

SCP-500-01: useless thing, but important for crafting in hours. SCP-1499: Wedge wedge knocks out, helps to get rid of grandfather, that is, send it to hell.

SCP-860: Alternative opportunity to get out of the complex, very important. SCP-714: Very useful item, debuffs (temporarily) from the doctor, and also removes the debuff from the GG after saving (read below section).
