

Fix incorrect skinning if character bone hierarchy contains objects that do not have a bindpose.Fix exception when exporting a missing or null mesh.Fix warning about ExportSettings not being in a file called ExportSettings.cs.Fix hdrp materials being exported with max incandescence.Fix not being able to export to a new folder on Mac.Fix object name not being undone after undo convert to prefab.



Updated supported Unity, Maya and Max versions in the documentation.
