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Export unity scene geo to fbx
Export unity scene geo to fbx








export unity scene geo to fbx

Fix incorrect skinning if character bone hierarchy contains objects that do not have a bindpose.Fix exception when exporting a missing or null mesh.Fix warning about ExportSettings not being in a file called ExportSettings.cs.Fix hdrp materials being exported with max incandescence.Fix not being able to export to a new folder on Mac.Fix object name not being undone after undo convert to prefab.

export unity scene geo to fbx export unity scene geo to fbx

  • Fix window size cutting off text in export window.
  • Fix exporting zero scale not importing correctly in 3ds Max.
  • Fix warning about using absolute paths when overwriting an fbx file.
  • Fix misaligned text in export file name field.
  • Fix error when exporting object with empty name.
  • Fix NullReferenceException if animation is missing.
  • Fix NullReferenceException if materials are null.
  • Fix specular texture not being exported.
  • Fix Fbx Export Project Settings break if they are open when changing scenes.
  • Updated the FBX SDK bindings to 4.1.0-pre.3.
  • Update from prerelease to released package.
  • Fixed one namespace being stripped instead of just the root namespace if all namespaces are unique.
  • Use EditorGUIUtility's GetIcon and SetIcon instead of reflection for prefab icons.
  • Added the ability to export meshes using more than 4 skin weights per vertex.
  • Moved Timeline Clip export menu from "GameObject > Export Selected Timeline Clip." to Timeline Clip context menu.
  • Make sure to update to Blender 2.79 or later to read these files.
  • Updated to the default file version, which allows exporting large binary FBX files.
  • Added export options to Keep Instances and Embed Textures.
  • Fix FBX recorder does not record blendshape animation.
  • Add troubleshooting documentation for exporting camera animation only from Maya plugin.
  • Add more details to documentation for material and texture export.
  • Fix errors when opening FBX export project settings on Linux.
  • Improve formatting and functions of the FBX exporter.
  • Add optimizations to speed up convert to prefab variant.
  • Use lists instead of dictionaries for property channel maps in order to ensure consistent order of operations.
  • Cache result of SelectionContainsPrefabInstance in Editor Window to avoid unnecessary recalculations.
  • Updated the FBX SDK bindings to 5.0.0-pre.1.
  • Updated the minimum Recorder version to 4.0.0.
  • Updated the minimum Unity version to 2020.3.
  • Added support for exporting texture offset, scale and wrap mode.
  • Exposed function to convert to prefab variant to the public API.
  • Exposed functions to pass export options on export to the public API.
  • Exposed FBX Recorder Settings class to the public API.
  • export unity scene geo to fbx

    Updated supported Unity, Maya and Max versions in the documentation.










    Export unity scene geo to fbx